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Get Help from Healer Nettie: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
[[File:Druid's Chamber.jpg|thumb|The library where you speak with Nettie. ]] | [[File:Druid's Chamber.jpg|thumb|The library where you speak with Nettie. ]] | ||
Nettie can be found within the [[Druid Grove|Emerald Grove]], in the room beyond the lounge where | Nettie can be found within the [[Druid Grove|Emerald Grove]], in the room beyond the lounge where {{CharLink|Kagha}} and {{CharLink|Rath}} are situated. She will not help the player until they admit to her that they're infected by a Mindflayer Tadpole. She invites the player to join her in the library room deeper within the sanctum to talk. | ||
Once the player is inside the room, she locks the door behind them and they lose the ability to [[Ancient Rune Circle|Fast Travel]]. Approaching Nettie initiates a conversation. | Once the player is inside the room, she locks the door behind them and they lose the ability to [[Ancient Rune Circle|Fast Travel]]. Approaching Nettie initiates a conversation. | ||
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'''If the player is truthful with Nettie''' - informing her of the various symptoms they have been experiencing, then Nettie is honest in kind. She doesn't have a cure, and was instead planning to euthanize the player before they can transform. | '''If the player is truthful with Nettie''' - informing her of the various symptoms they have been experiencing, then Nettie is honest in kind. She doesn't have a cure, and was instead planning to euthanize the player before they can transform. | ||
Nettie offers to let the player go free if they swear to consume | Nettie offers to let the player go free if they swear to consume {{SmRarityItem|Wyvern Poison}} and kill themselves at the first signs of turning. If the player agrees and swears to Nettie's demands, she informs them of the current situation in the Grove and gives them the quest {{Quest|Rescue the Druid Halsin}}. If the player is unwilling to swear to this, she attacks in hopes of stopping the player before they can transform and harm others. | ||
'''If Nettie is killed''', the player finds that they're still trapped within the library. To escape, they must loot Nettie's Circlet, the | '''If Nettie is killed''', the player finds that they're still trapped within the library. To escape, they must loot Nettie's Circlet, the {{SmRarityItem|Key of the Ancients}} which opens the stone slab doors. The players can use this to return to the [[Druid Grove]], or head towards the [[Underground Passage]]. | ||
'''If the player is not truthful with Nettie''' - refusing to provide any details of their symptoms, she asks to touch the player's hand without explanation. | '''If the player is not truthful with Nettie''' - refusing to provide any details of their symptoms, she asks to touch the player's hand without explanation. | ||
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* Convince Nettie to give it to them by passing a DC15 History, Medical or Deception (two chances). This is the only peaceful method to obtain the antidote and leave the room at this point. | * Convince Nettie to give it to them by passing a DC15 History, Medical or Deception (two chances). This is the only peaceful method to obtain the antidote and leave the room at this point. | ||
* Attack Nettie and loot her body for the | * Attack Nettie and loot her body for the {{SmRarityItem|Elixir of Silvanus}}. | ||
* Pick-pocket the Elixir of Silvanus from Nettie. She turns hostile once she discovers it missing. However, this allows you to fight her without the At Death's Door debuff. | * Pick-pocket the Elixir of Silvanus from Nettie. She turns hostile once she discovers it missing. However, this allows you to fight her without the At Death's Door debuff. | ||
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Should the player wish to, they can also learn to brew an antidote to cure themselves of the poison. | Should the player wish to, they can also learn to brew an antidote to cure themselves of the poison. | ||
In the room where they originally found Nettie healing the bird, there is a book named | In the room where they originally found Nettie healing the bird, there is a book named {{SmRarityItem|On Antidotes}} on a desk by the cauldron. Reading the book teaches the player the crafting recipe for an {{SmRarityItem|Antidote}} and combining {{SmRarityItem|Salts of Mugwort}} with any suspension will allow them to brew an antidote that can cure them of the poison. Antidotes found elsewhere will also work for curing the poison. | ||
Three | Three {{SmRarityItem|Mugwort|Mugworts}} can be found in the Druid's Quarters to extract the salts and the room Nettie locks you in has three {{SmRarityItem|Bullywug Trumpet|Bullywug Trumpets}} that allow the player to extract a suspension, providing all the ingredients needed to brew an antidote if the player doesn't already have them. Picking up the Bullywug Trumpet nearest to Nettie will trigger a dilogue line where she tells the player to stop searching for an antidote as they won't find one. | ||
The player can brew the antidote ahead of speaking with Nettie or simply bring one with them found elsewhere in the world. Should the player get poisoned, they then have the option to cure themselves immediately, which causes Nettie to give up, and loop back to offering the player a chance to leave if they swear to kill themselves should they start to transform. | The player can brew the antidote ahead of speaking with Nettie or simply bring one with them found elsewhere in the world. Should the player get poisoned, they then have the option to cure themselves immediately, which causes Nettie to give up, and loop back to offering the player a chance to leave if they swear to kill themselves should they start to transform. | ||
== Quest Rewards == | == Quest Rewards == |