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Oskar Fevras: Difference between revisions

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====The Zhentarim Hideout====
====The Zhentarim Hideout====


Oskar is first found in the [[Zhentarim Basement]] as a captive for ransom or sale from [[Brem]] due to his skill and renown as a painter. The party may attempt to purchase him as a slave, persuade Brem to release him, or kill all the Zhentarim in order to free him.
Oskar is first found in the [[Zhentarim Basement]] as a captive for ransom or sale from {{CharLink|Brem}} due to his skill and renown as a painter. The party may attempt to purchase him as a slave, persuade Brem to release him, or kill all the Zhentarim in order to free him.


If the party purchases Oskar and speaks to him as if he has been purchased as a slave, he will run away. If the party purchases Oskar and then frees him, he asks the party for money to use along his way home. Note that the party does {{em|not}} need to pay the additional 200 gold "for the road" when freeing Oskar in order for him to show up in [[Act Three]] and continue the questline.
If the party purchases Oskar and speaks to him as if he has been purchased as a slave, he will run away. If the party purchases Oskar and then frees him, he asks the party for money to use along his way home. Note that the party does {{em|not}} need to pay the additional 200 gold "for the road" when freeing Oskar in order for him to show up in [[Act Three]] and continue the questline.
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If the party freed Oskar in [[Act One]], he will return home to [[Lady Jannath's Estate]] in the Lower City, Baldur's Gate.  
If the party freed Oskar in [[Act One]], he will return home to [[Lady Jannath's Estate]] in the Lower City, Baldur's Gate.  


Upon entering [[Lady Jannath|Lady Jannath's]] estate, the party will discover that Oskar has been possessed by a ghost and the whole estate is haunted. After a brief fight with some [[Poltergeist]]s, Oskar falls unconscious and Lady Jannath explains how he became possessed after their recent marriage. She then directs them upstairs to Oskar's atelier, where he had been spending most of his time before the possession.
Upon entering Lady Jannath's Estate, the party will discover that Oskar has been possessed by a ghost and the whole estate is haunted. After a brief fight with some [[Poltergeist]]s, Oskar falls unconscious and {{CharLink|Jannath|Lady Jannath}} explains how he became possessed after their recent marriage. She then directs them upstairs to Oskar's atelier, where he had been spending most of his time before the possession.


In the atelier, the party can discover a possessed painting and the [[Letter to Oskar Fervas]] which directs them to [[Mystic Carrion]] at [[Philgrave's Mansion]]. Once they acquire the [[Torch of Revocation]] from him, they can return to burn the possessed painting and release the [[Echo of a Lost Love]] imprisoned within. The ghost rushes downstairs, knocking Lady Jannath unconscious and threatening to drag Oskar back to the afterlife with her. She reveals that her name is Kerri Evenfield, a former girlfriend of Oskar's, and that he made a deal with Mystic Carrion to bring her back from the afterlife to figure out if it was his fault that she committed suicide.
In the atelier, the party can discover a possessed painting and the {{SmRarityItem|Letter to Oskar Fervas}} which directs them to {{CharLink|Mystic Carrion}} at [[Philgrave's Mansion]]. Once they acquire the {{SmRarityItem|Torch of Revocation}} from him, they can return to burn the possessed painting and release the {{CharLink|Echo of a Lost Love}} imprisoned within. The ghost rushes downstairs, knocking Lady Jannath unconscious and threatening to drag Oskar back to the afterlife with her. She reveals that her name is Kerri Evenfield, a former girlfriend of Oskar's, and that he made a deal with Mystic Carrion to bring her back from the afterlife to figure out if it was his fault that she committed suicide.


The party can choose to either allow Kerri to drag Oskar into the afterlife, pass a {{Ability Check|Persuasion|15}} or {{Ability Check|Intimidation|15}} to get her to stand down, or defeat her in combat. If one of the dialogue checks was successful, they can either choose to let her return to the afterlife without answering Oskar's question or pass a {{Ability Check|Persuasion|15}}, Intimidation, or Deception check to reveal the truth: that they were only a fling and nothing more.
The party can choose to either allow Kerri to drag Oskar into the afterlife, pass a {{Ability Check|Persuasion|15}} or {{Ability Check|Intimidation|15}} to get her to stand down, or defeat her in combat. If one of the dialogue checks was successful, they can either choose to let her return to the afterlife without answering Oskar's question or pass a {{Ability Check|Persuasion|15}}, Intimidation, or Deception check to reveal the truth: that they were only a fling and nothing more.
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