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Grymforge: Difference between revisions
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==Overview== | ==Overview== | ||
Built by worshippers of the | Built by worshippers of the {{CharLink|Shar}} in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]]. | ||
[[Duergar]] mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhand gnomes to free the commander of the local special forces, | [[Duergar]] mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhand gnomes to free the commander of the local special forces, {{CharLink|Nere|True Soul Nere}}, from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive. | ||
===Access=== | ===Access=== | ||
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===Duergar encampment=== | ===Duergar encampment=== | ||
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the | Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the {{CharLink|Nere|True Soul Nere's}} cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, the party must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west. | ||
===Abandoned Temple=== | ===Abandoned Temple=== | ||
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{{hatnote|Main article: [[Abandoned Refuge]]}} | {{hatnote|Main article: [[Abandoned Refuge]]}} | ||
To the far south of Grymforge, through a series of contraptions and ruins, there is an entry to the [[Abandoned Refuge]], also known as the Ancient Forge, and there is the 'Underdark - Ancient Forge' [[waypoint]]. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as | To the far south of Grymforge, through a series of contraptions and ruins, there is an entry to the [[Abandoned Refuge]], also known as the Ancient Forge, and there is the 'Underdark - Ancient Forge' [[waypoint]]. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as {{SAI|Misty Step}}, {{SAI|Enhance Leap}}, or {{SAI|Fly (Class Action)|Fly}} can be of help to find other paths through the terrain. | ||
===Adamantine Forge=== | ===Adamantine Forge=== | ||
{{hatnote|Main article: [[Adamantine Forge (Location)|Adamantine Forge]]}} | {{hatnote|Main article: [[Adamantine Forge (Location)|Adamantine Forge]]}} | ||
If continuing on the Ancient Forge route, there will be the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Adamantine Forge]], capable of smithing the mythical | If continuing on the Ancient Forge route, there will be the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Adamantine Forge]], capable of smithing the mythical {{SmRarityItem|Mithral Ore}} into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge. | ||
== History == | == History == |