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Astarion/Romance: Difference between revisions

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==Storyline==
==Storyline==
===Act One===
===Act One===
*After the cutscene of Astarion sneaking away at night triggers, the player can find an exsanguinated boar at the bridge before the [[Blighted Village]], to the far right path of the signpost saying 'Moonhaven' (north of the village), or just after the dialogue with Auntie Ethel at the entrance of Sunlit Wetlands (south of the village). The following long rest, the player will wake up to Astarion trying to drink their blood. He will approve of the player saying they trust him, and further approve of them letting him drink their blood. Note that if the player doesn't successfully stop him the '''second''' time the choice is presented, the player will die. They can simply be revived using a revivify scroll later. Note that players do not need to be aware Astarion is a vampire to sleep with him later on; not triggering this scene will not affect the romance.
* Early in [[Act One]], after discussing the ceremorphosis process with [[Gale]] or [[Lae'zel]] (if any of them has been recruited), the player may speak to Astarion (this possibility won't be marked by exclamation sign). He will declare his readiness to end the player chearacter off should the latter show any signs of turning into a mind flayer, but offer a bit of choice between assasination weapons he'd possibly use. Agreeing to be killed by Astarion's hand will give approval from him.


*Getting a substantial lead, either the location of the Githyanki Crèche from [[Zorru]], Priestess Gut from [[Sazza]], or learning about Halsin's possible whereabouts from [[Nettie]], will trigger a scene with him later in camp when you talk to him. He remarks how he likes the player, and the player can respond in a flirtatious manner. No approval changes from any options. Note that you may want to wait to trigger this scene till later since the dialogue makes it sound as if he and the player have been travelling together for a while, but that's preference.
* Getting a substantial lead on finding a cure: either the location of the Githyanki Crèche from [[Zorru]], finding out about Priestess Gut from [[Sazza]], or learning about Halsin's possible whereabouts from [[Nettie]], will trigger a camp scene with Astarion. He remarks that he has grown to like the player, and the player can respond in a flirtatious manner. However, no options within the dialogue bring approval changes. Note that you may want to wait to trigger this scene till later since the dialogue makes it sound as if he and the player have been travelling together for a while, but that's preference.


*A scene can be triggered at camp where Astarion says he has fed on a bear, the following conversation nets no approval changes but he makes a few playful quips to the player and they can do so in turn. The parameters for trigger this is unclear at the moment (possibly average-good relationship), but you need to know he is a vampire.
* After the cutscene of Astarion sneaking away at night triggers, the player can find an exsanguinated boar near the [[Blighted Village]]. There are several points: on the road leading from Emerald Grove just before the bridge, to the far right path of the signpost saying 'Moonhaven' (north of the village), or at the entrance of Sunlit Wetlands (south of the village), just after the point of the dialogue with Auntie Ethel. The following long rest, the player character will be waken up by Astarion trying to drink their blood (if playing as a [[Dark Urge]], this episode will possibly have been pushed off further by triggering the origin's own nighttime plot-crucial cutscenes).
 
: Astarion will approve of the player saying they trust him, and further approve of them letting him drink their blood. While allowing him to feed on the character, the player will have an option to stop him. If the player fails to do this '''twice''' subsequently, the character will die. They can simply be brought back to life using a revivify scroll or speaking to [[Withers]] in the morning. However, this scenario will lead to lose a fair amount of possible approval points. Note that players do not need to be aware Astarion is a vampire to sleep with him later on; not triggering this scene will not affect the possible romance.
 
* A scene can be triggered at camp where Astarion says he has fed on a wandering bear, the following conversation nets no approval changes but he makes a few playful quips to the player and they can do so in turn. The parameters for trigger this is unclear at the moment (possibly average-good relationship), but you need to know he is a vampire.
 
* During another camp scene that might show up if the player has already found out Astarion's true nature, he will confess that the player character is the first humanoid he has ever drunk from, and admit that his thoughts now swirl around palatability traits of other companions. Further in the dialogue, the player might gain some approval by helping Astarion ''theoretically'' choose next meal among party members. Thus the spawn tries to draw the player's confirmation that his true nature does not repel or disgust them.


*When you come across [[Gandrel]], the Gur monster hunter found to the left of the [[Riverside Teahouse]], you can progress your relationship with Astarion by allowing him to kill the Gur. In order to trigger this dialogue option, you need to have found out that Astarion is a vampire beforehand. In conversation with Gandrel, ask him what he is hunting, then choose "Only a spawn? Pity. Not like he's a real vampire." If the player chooses first or second subsequent choices, Astarion will make hints about killing the Gur. If he's permitted, the fight will ensue. After this scene plays out, you can speak to Astarion, and he might propose to spend a night together.
*When you come across [[Gandrel]], the Gur monster hunter found to the left of the [[Riverside Teahouse]], you can progress your relationship with Astarion by allowing him to kill the Gur. In order to trigger this dialogue option, you need to have found out that Astarion is a vampire beforehand. In conversation with Gandrel, ask him what he is hunting, then choose "Only a spawn? Pity. Not like he's a real vampire." If the player chooses first or second subsequent choices, Astarion will make hints about killing the Gur. If he's permitted, the fight will ensue. After this scene plays out, you can speak to Astarion, and he might propose to spend a night together.
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