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Rescue Orin's Victim: Difference between revisions

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If the party does not want to face Gortash first, then [[Investigate the Murders]] must be completed. Finishing the quest also reveals the location and password for the tribunal.
If the party does not want to face Gortash first, then [[Investigate the Murders]] must be completed. Finishing the quest also reveals the location and password for the tribunal.


=== Candulhallow's Tombstones ===
=== Finding and Confronting Orin ===
[[File:Candulhallows Tombstones Entrance.jpg|thumb|Entrance to Candulhallow's Tombstones]]
''Main article: [[Get Orin's Netherstone]]''
Candulhallow's Tombstones is northeast of [[Elfsong Tavern]] (X:74, Y:25). Its entrance can either be lockpicked, or a key used if the party killed Dolor. Move into the back office room and remove the Butterfly on Skull painting (X:87, Y:15) to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.


[[File:Candulhallows Tombstones Painting.jpg|thumb|The painting that hides the button.]]
After the party makes their way to the depths of the Temple of Bhaal, the victim will be found chained to the Altar of Bhaal. If the player begins dialogue with Orin and picks the wrong option or fails a check, Orin will murder the victim. To save the victim, the player must either succeed a check or use information on Orin's mother. Alternatively, they can simply begin combat by attacking (with or without surprise), bypassing the dialogue entirely.
Within the basement, there is immediately a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if the party enters that way. Instead, remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber (X:-1302, Y:519).


=== Infiltrate the Murder Tribunal ===
During the fight, the Altar can be lockpicked (DC 25), allowing the victim to join the fight as a controllable character. Lockpicking before battle will reveal the player and initiate dialogue, and does nothing to save the victim.
[[File:Murder Tribunal Quest Map.jpg|thumb|Map of the Murder Tribunal.]]
Enter the Murder Tribunal Antechamber and speak to [[That Which Guards]]. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from [[Dolor]], the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.
 
Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.
 
If the party chooses not to fight their way through, they come face to face with [[Sarevok Anchev]], along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.
 
Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain:
 
* The deed is done - the details don't matter.
* In combat. Honourably.
* [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse.
* [DECEPTION] Slowly and painfully. I savoured every scream.
* [DECEPTION] With a smile on my face, and pleasure in my heart.
* I didn't kill this person. But I will kill you.
 
If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, [[Valeria]]. The party must choose to kill Valeria, becoming a holy assassin of Bhaal, or slay Sarevok.
 
An additional scene plays if either [[Minsc]] or [[Jaheira]] is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.
 
Whether the party becomes an assassin of Bhaal or not, the [[Map to Bhaal Temple]] and {{IconLink |Amulet of Bhaal Icon.png| Amulet of Bhaal }} needed to enter the Temple of Bhaal is acquired.
 
=== The Temple of Bhaal ===
[[File:Hanging Corpse Undercity Ruins Quest.jpg|thumb|The hanging corpses in the Undercity Ruins.]]
The entrance to the Temple of Bhaal is close to the Undercity Ruins waypoint. There are two corpses hanging from the ceiling with a skull below them (X:-142, Y:934). Use a ranged attack on the corpse to make it bleed, which causes the skull to become red. Once this happens, the way to the Temple opens.
 
There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a Perception check. One of the assassins is a monk called [[Strangler Luke]], who drops the [[Bonespike Gloves]] on death. Warning: he ''must'' be looted before the fight ends, or the corpse will despawn.
 
Once the door to the Temple is reached (X:2, Y:1006), the [[Amulet of Bhaal]] is necessary. Place the amulet against the door to gain entry. Continue walking deep into the Temple to find Orin. (If the Dark Urge is present, then the Amulet is not required, as Sceleritas Fel will open the door.)
 
=== Confronting Orin ===
Orin's victim is shackled to an altar, which Orin has the key to. Orin welcomes the party, aware of if they became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them.
 
* [DECEPTION] Gortash is dead. I left him rotting on the roof of his fortress (No check if Gortash is killed first)
* [INTIMIDATION] Anything you do to him/her, I will inflict on you a hundredfold. (DC 25)
* [PERSUASION] You said Bhaal wanted us to fight. He will reject this offering (DC 25)
* His/Her fate is of no interest to me.
 
If the check is passed, Orin ignores the victim and faces the party, along with several unholy assassins. She transforms into her Slayer form, a level 12 monstrosity. The chains to the victim can be lockpicked, freeing them and allowing them to fight alongside the party. Otherwise, the victim thanks the party once they are freed and returns to camp.
 
Alternatively, a dialogue option appears if the party has talked to [[Orin's Mother Helena|Orin's mother]] using [[Speak with Dead]] and learned that [[Sarevok]] was the one who ordered her to kill Orin when she was a child.
 
* Like the salvation your mother offered? Attacked by your mother on Sarevok's orders. That must have hurt.
 
Using this dialogue immediately stops Orin from killing her victim and approaches the party believing that they're lying.
 
* You're pathetic. No wonder he tricked you so easily.
* [DECEPTION] Sarevok told me the truth himself. He was ''laughing'' at you. (DC 25)
* [RELIGION] Bhaal rejoices in such cruel betrayals. You really believed you were the exception? (DC 25)
* I'm not the one who needs saving.
 
Picking any of the non-check options or failing to pass the skill checks results in Orin transforming into the Slayer. However, if the check is passed, [[Bhaal]] forcefully transforms Orin into the Slayer.
 
If playing [[The Dark Urge]] [[origin]], they receive an alternative dialogue after revealing the truth to Orin.
 
*I deserved it more than you. Sarevok ordered your mother to kill you. You weren't even meant to survive.
 
After that, the dialogue options are the same with the skills checks and non-checks.
 
Alternatively, a sneak attack before initiating dialogue starts the fight immediately, and likely give all the Bhaalists the Surprised condition for the first round. The Bhaalists likely won't target the captive, but [[Sanctuary]] can protect them.
 
 
'''Duel of the Chosen'''
 
If playing [[The Dark Urge]] [[origin]] with the '''Slayer''' unlocked, the second dialogue option will include the option to:
 
* '''''Show Orin the Splendour of Bhaal's favourite: Call upon the Slayer.'''''
 
This will initiate a duel between The Dark Urge and Orin, with the other characters and NPCs holding outside of the alter platform.
 
If The Dark Urge dies during this duel, then Sceleritas will cry out for Orin's death, and the remaining characters will be able to intervene.
 
Upon success, Bhaal will anoint you as his Chosen, task you to take control of The Absolute, and grant the use of '''[[Power Word Kill]]''' as a class action.


== Quest Rewards ==
== Quest Rewards ==
Looted from Orin's corpse:
* The rewards of [[Get Orin's Netherstone]]
* {{SmallIcon|Netherstone-Pommelled Bloodthirst Icon Small.png}}[[Bloodthirst|Netherstone-Pommelled Bloodthirst]] (splits into the following two items when looted):
* The victim alive again, if the player didn't let them die
** {{RarityItem|Bloodthirst}}
** {{RarityItem|Orin's Netherstone}}
* {{RarityItem|Crimson Mischief}}


== Notes ==
== Notes ==
* This quest is not time sensitive, so long as the party does not attempt to infiltrate the Temple of Bhaal. Orin is happy to wait for the party to murder Gortash in the meantime.
* Despite Orin's threats to murder the victim if the player does not accept her deal, it seems that she will never actually do so before confronting her, regardless of choices or time passed.


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