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{{CharacterInfo
{{Infobox statistics
|name = Intelligent Sentinel
| name = Intelligent Sentinel
|image=
| race = [[Dark Justiciar]]
|STR=12
| class = [[Wizard]]
|DEX=14
| size = Medium
|CON=10
| type = Undead
|INT=20
| armour_class = 14
|WIS=10
| hit_points = 109
|CHA=10
| movement_speed_meters = 9
|level=7
| movement_speed_feet = 30
|race=Dark Justiciar
| weight_kg = 30
|type=Undead
| weight_lb =  
|HP=109
| level = 7
|AC=14
| initiative = 2
|speed=9m / 30ft
| str = 12
|size=Medium
| dex = 14
|weight=30kg
| con = 10
|proficiency=3
| int = 20
|initiative=2
| wis = 10
|class =Wizard
| cha = 10
|location = [[Shadow-Cursed Lands]]
| dex_save_proficiency = Proficient
|allies =Followers of Shar
| resistant1 = Necrotic
|enemies =Enemies of Shar
| vulnerable1 = Radiant
|radiant=Vulnerable
 
|necrotic=Resistant
| feature1_name = Darkvision
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Paragon of Intelligence}}{{PAS|Shar's Sight}}{{PAS|Sunlight Weakness}}
| feature1_description = Can see in the dark up to 12m.
|dex save=Proficient
| feature2_name = Living Shadow
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Paragon of Intelligence
| feature4_description = Advantage on all Intelligence saving throws and Spell Attack rolls.
| feature5_name = Shar's Sight
| feature5_description = Cannot be Blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
}}
The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[Wizard]], and fitting of its role it has very high [[Intelligence]].
The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[Wizard]], and fitting of its role it has very high [[Intelligence]].


== Involvement ==
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}


==Attacks and Abilities==
==Attacks and abilities==


=== Main Hand Attack - [[Quarterstaff]] ===
=== Main Hand Attack - [[Quarterstaff]] ===

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