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Extra Attack: Difference between revisions

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233 bytes added ,  31 December 2023
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* The initial Attack needs to cost an {{SmallIcon|Action Icon.png}} [[Resources#Common Resources|Action]] for '''Extra Attack''' to trigger;  
* The initial Attack needs to cost an {{SmallIcon|Action Icon.png}} [[Resources#Common Resources|Action]] for '''Extra Attack''' to trigger;  
** {{SmallIcon|Bonus Action Icon.png}} [[Resources#Common Resources|Bonus Actions]] (like {{SAI|Flurry of Blows}}, [[Great Weapon Master: Bonus Attack]], or an [[Eldritch Knight]]'s [[War Magic]]) do not qualify.
** Therefore {{SmallIcon|Bonus Action Icon.png}} [[Resources#Common Resources|Bonus Action]]s (like {{SAI|Off-Hand Attack (Melee)|Off-hand Attack}}, {{SAI|Flurry of Blows}}, [[Great Weapon Master: Bonus Attack]], [[Eldritch Knight]]'s [[War Magic]]) or {{SmallIcon|Reaction Icon.png}} [[Resources#Common Resources|Reaction]]s (like {{SAI|Opportunity Attack}} or {{SAI|Riposte}}) do not qualify.
** Only applies to your character's primary weapon when using {{Icon|toggle_dualwield.png|30}} [[Light (Weapon Property)|'''Dual Wield''']] (as an offhand attack is considered a {{SmallIcon|Bonus Action Icon.png}} Bonus Action).
** Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by '''Extra Attack'''. There are also some other abilities that are explicitly coded to work:{{ref|name=Extra Attack Code|This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).}}
** May not be used as part of a {{SmallIcon|Reaction Icon.png}} [[Reaction]] (like an [[Attack of Opportunity]] or [[Riposte]]).
*** {{SAI|Commander's Strike}}{{ref|name=Extra Attack Code|}}
** Aside from basic attacks, works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work:
*** {{SAI|Bufotoxin}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Commander's Strike}}
*** {{RarityItem|Smokepowder Arrow}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Bufotoxin}}
** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
*** {{RarityItem|Smokepowder Arrow}}
*** This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).
* Spellcasting and these attacks are mutually exclusive, allowing for an Attack and Extra Attack(s), ''or'' a spell to be cast.
** This ''may'' prevent the use of the other for the rest of the Turn, even with separate Actions.{{Verify}}
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''.
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''.
** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks.
** {{SAI|Deepend Pact: Extra Attack}} {{em|does}} stack, but not in [[Honour mode]].
** {{Class|Warlock}}'s Pact of the Blade '''Extra Attack''' ''does'' stack with other sources, when ''not'' playing [[Honour Mode]].
** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks per trigger.
* Sources of additional {{SmallIcon|Action Icon.png}} Actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply, when ''not'' playing [[Honour Mode]]. 
** For example, a {{Cond|Hastened}} Level 11 {{Class|Fighter}} with {{Cond|Elixir of Bloodlust}} on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round.
** A {{Class|Fighter}}'s [[Action Surge]] allows for Extra Attack(s), regardless of difficulty.
* Some other [[Classes]] have their own version of '''Extra Attack''';
* Some other [[Classes]] have their own version of '''Extra Attack''';
** Pact of the Blade or Chain {{Class|Warlock}}'s [[Deepened Pact]] at level 5.
** Pact of the Blade or Chain {{Class|Warlock}}'s [[Deepened Pact]] at level 5.
** {{Class|Druid}}'s [[Wild Strike]] and [[Improved Wild Strike]] at Level 5 and 10.
** {{Class|Druid}}'s [[Wild Strike]] and [[Improved Wild Strike]] at Level 5 and 10.
** [[Beast Master]] {{Class|Ranger}}'s [[Bestial Fury]] at level 11.
** [[Beast Master]] {{Class|Ranger}}'s [[Bestial Fury]] at level 11.
* An attack made with the action gained from {{SAI|Action Surge}} can trigger '''Extra Attack''', regardless of difficulty.
=== Non-Honour mode ===
The notes under are changed to specifically {{em|not}} work in the [[Honour mode]] difficulty. They still work in [[Explorer]], [[Balanced]] and [[Tactician]]:
* {{Class|Warlock}}'s Pact of the Blade {{SAI|Deepend Pact: Extra Attack}} ''does'' stack with other sources.
* Sources of additional {{SmallIcon|Action Icon.png}} Actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply. Only {{SAI|Action Surge}} works in honour mode.
** For example, a {{Cond|Hastened}} Level 11 {{Class|Fighter}} with {{Cond|Elixir of Bloodlust}} on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round.
}}
}}
== References ==
{{reflist}}
{{NavGameplay}}
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