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Modding:Coding An Item: Difference between revisions

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You have made a mesh for a human man, a circlet. We are going to add it to the game.
You have made a mesh for a human man, a circlet. We are going to add it to the game. [[Modding:Creating and Exporting Meshes in Blender|(See here for how to make new meshes in Blender!)]]
 
Remember to check your naming conventions for .lsf.lsx files so the multitool correctly converts them, and keep in mind that some lsx files should not be converted to lsf at all.
Remember to check your naming conventions for .lsf.lsx files so the multitool correctly converts them, and keep in mind that some lsx files should not be converted to lsf at all.


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