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Abilities: Difference between revisions

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Each ability describes a creature's capability in a different area.
Each ability describes a creature's capability in a different area.
; {{Icon|Strength Score Icon.png}} Strength (STR) : Physical power
; {{Icon|Strength Score Icon.png}} Strength (STR) : Physical power
* Creatures add their Strength modifier to the results of [[Attacks|attack]] and [[damage]] rolls for melee weapons.
:; Associated skills: [[Athletics]]
* Increases [[Carrying capacity|carrying capacity]] and jump distance.
* Improves chances of success of shoving or resisting being shoved.
* The primary ability of fighters and barbarians.
:;Associated skills : [[Athletics]]
; {{Icon|Dexterity Score Icon.png}} Dexterity (DEX) : Agility and finesse
; {{Icon|Dexterity Score Icon.png}} Dexterity (DEX) : Agility and finesse
* Creatures add their Dexterity modifier to to the results of attack and damage rolls of ranged weapons and, when the creature's Dexterity score is higher than their Strength score, melee weapons with the [[Finesse]] property.
* Creatures also add their Dexterity modifier to their [[AC]], up to a maximum of ''+2'' when wearing medium [[armour]]. The bonus is ignored when wearing heavy armour.
* The primary ability of monks, rangers and rogues.
:; Associated skills : [[Acrobatics]], [[Sleight of Hand]], [[Stealth]]
:; Associated skills : [[Acrobatics]], [[Sleight of Hand]], [[Stealth]]
; {{Icon|Constitution Score Icon.png}} Constitution (CON) : Overall health and endurance
; {{Icon|Constitution Score Icon.png}} Constitution (CON) : Overall health and endurance
* Creatures add their Constitution modifier to the amount of [[hit points]] they gain on level up. This increase is  applied retroactively.
:; Associated skills : None
:; Associated skills : None
; {{Icon|Intelligence Score Icon.png}} Intelligence (INT) : Rational reasoning and memory
; {{Icon|Intelligence Score Icon.png}} Intelligence (INT) : Rational reasoning and memory
* The primary ability of wizards.
:; Associated skills : [[Arcana]], [[History]], [[Investigation]], [[Nature]], [[Religion]]
:; Associated skills : [[Arcana]], [[History]], [[Investigation]], [[Nature]], [[Religion]]
; {{Icon|Wisdom Score Icon.png}} Wisdom (WIS) : Common sense and insight
; {{Icon|Wisdom Score Icon.png}} Wisdom (WIS) : Common sense and insight
* The primary ability for clerics and druids
* An important ability for monks, as several of their class features depend on it.
:; Associated skills : [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], [[Survival]]
:; Associated skills : [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], [[Survival]]
; {{Icon|Charisma Score Icon.png}} Charisma (CHA) : Charm or force of character
; {{Icon|Charisma Score Icon.png}} Charisma (CHA) : Charm or force of character
* The primary ability for bards, sorcerers, warlocks and paladins.
:; Associated skills : [[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]
:; Associated skills : [[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]


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An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise it fails.
An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise it fails.
== Overview of abilities and skills ==
=== Strength ===
{{main|Strength}}
[[File:Strength Score Icon.png|frameless|left|150px]]
Strength represents a creature's ability to exert physical force.
Strength is the game's recommended primary stat for barbarians and fighters.
==== Uses of Strength ====
; Attack and damage rolls : Creatures add their Strength modifier to the results of [[Attacks|attack]] and [[damage]] rolls for melee weapons.
; Jump distance : The distance which a creature can [[jump]] is determined by their Strength score.
; Carrying capacity: A creature's Strength score is used to determine how much weight a creature can carry before becoming [[Encumbered (condition)|encumbered]].
; Throws : The maximum weight a creature can [[throw]] is determined by their Strength score.
==== Strength checks ====
; General : Strength checks are made when physical might is required, such as when attempting to push over a heavy object or when attempting to force open locked doors or containers during dialogue.
; Athletics : Athletics is used during attempts to [[Shove|shove]] other creatures, as well as when attempting to resist being shoved.
=== Dexterity ===
[[File:Dexterity Score Icon.png|frameless|left|150px]]
Dexterity represents a creature's agility and reflexes.
Dexterity is the gams's recommended primary stat for monks, rangers and rogues.
==== Uses of Dexterity ====
; Attack and damage rolls : Creatures add their Dexterity modifier to to the results of attack and damage rolls of ranged weapons and, when the creature's Dexterity score is higher than their Strength score, melee weapons with the [[Finesse]] property.
; Armour Class : Creatures also add their Dexterity modifier to their [[Armour Class]] (AC) – making them more difficult to hit, up to a maximum of ''+2'' when wearing medium [[armour]]. The bonus is ignored when wearing heavy armour.
; Initiative : Creatures add their Dexterity modifier when rolling for [[initiative]], used to determine the [[Turn-based mode|turn order]] during combat.
==== Dexterity checks ====
; General : Dexterity checks are made when attempting to be nimble.
; Acrobatics : Acrobatics is used to resist attempts at being shoved.
; Sleight of Hand : Sleigh of Hand is used when attempting to pick locks, disarm [[traps]], pickpocketing NPCs or when attempting to steal items without being noticed.
; Stealth : Stealth is used to [[hide]] from other characters and when attempting to remain undetected while [[invisible]].
=== Constitution ===
[[File:Constitution Score Icon.png|frameless|left|150px]]
Constitution represents a creature's health and endurance.
==== Uses of Constitution ====
; Hit points : Creatures add their Constitution modifier to the amount of [[hit points]] they gain on level up. This increase is  applied retroactively.
==== Constitution checks ====
Constitution checks are rare and have no associated skills.
; General : Constitution checks are made when a creature's resilience is tested, but more commonly a Constitution save is attempted instead.
=== Intelligence ===
[[File: Intelligence Score Icon.png|frameless|left|150px]]
Intelligence represents a creature's recall, as well as their ability to think quickly and reason.
Intelligence is the game's recommended primary stat for wizards, as it is the spellcasting ability of wizards, fighters and rogues.
==== Intelligence checks ====
; General : Intelligence checks are used when a creature attempts to apply logic or reason, or when attempting to remember something specific.
; Arcana : Arcana is used when attempting to remember facts about the Weave, the source of magic and spells.
; History : History is used when attempting to remember specific historical dates or events.
; Investigation : Investigation is used by creatures to discover unusual things in their surroundings, and is used during attempts at deduction during dialogue.
; Nature : Nature is when attempting to remember facts about nature.
; Religion : Religion is used when attempting to remember facts about deities and the planes of existence.
=== Wisdom ===
[[File:Wisdom Score Icon.png|frameless|left|150px]]
Wisdom represents a creature's awareness of their surroundings and their intuition.
Wisdom is the game's recommended primary stat for clerics and druids, and it is the spellcasting ability of clerics, druids, monks and rangers.
Wisdom is also an important ability for monks, as several of their class features benefit from it.
==== Wisdom checks ====
; General : Wisdom checks are attempts to discern situations and read between the lines.
; Animal Handling | Animal Handling is used when interacting with animals.
; Insight : Insight is used to read situations and when attempting to get a greater understanding of someone's intentions
; Medicine : Medicine is used during dialogue to heal and aid others, as well as by [[Transmutation School]] wizards to [[Alchemy|craft]] extra materials with the [[Experimental Alchemy]] class feature.
; Perception: Perception is used when a creatures attempts to discover hidden or hard to find things in their surroundings, such as hidden containers, mechanisms or traps, as well as when attempting to spot hidden creatures. During dialogue, it is used to notice hard to spot details.
; Survival : Survival is used when attempting to spot hidden treasure, as well as to dialogues when dealing with anything related to experience with animals or the wilderness.
=== Charisma ===
[[File:Charisma Score Icon.png|frameless|left|150px]]
Charisma represents a creature's ability to exert their will when interacting with others.
Charisma is the game's recommended primary ability for bards, sorcerers, warlocks and paladins, and it is the spellcasting ability of barbadians, bards, paladins, sorcerers and warlocks.
==== Charisma checks ====
; General : Charisma checks are attempts at influencing others during dialogue.
; Deception : Deception is used when attempting to deceive or trick others.
; Intimidation : Intimidation is used when attempting to frighten or coerce others.
; Performance : Proficiency in Performance allows characters to play [[instruments|instruments]], and the skill is used when attempting to entertain others.
; Persuasion : Persuasion is used when attempting to negotiate with or convince others.


== Improving or reducing ability scores ==
== Improving or reducing ability scores ==
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