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Abilities: Difference between revisions
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Each ability has an ability score modifier, which is derived from its respective ability score. These modifiers are added to various dice rolls in the game, including [[Attack roll|attack rolls]], [[Damage rolls|damage rolls]], [[Ability check|ability checks]] and [[Saving throw|saving throws]]. | Each ability has an ability score modifier, which is derived from its respective ability score. These modifiers are added to various dice rolls in the game, including [[Attack roll|attack rolls]], [[Damage rolls|damage rolls]], [[Ability check|ability checks]] and [[Saving throw|saving throws]]. | ||
Ability score modifiers are decreased by ''1'' for every odd ability score below 10, and are increased by ''1'' for every even ability score above 10. | Ability score modifiers are decreased by ''1'' for every odd ability score below 10 to a minimum of ''-5'' when an ability score reaches 1, and are increased by ''1'' for every even ability score above 10, up to a maximum of ''+10'', when an ability score reaches 30. | ||
For example, a Strength score of 8 or 9 has a Strength modifier of ''-1'', and a Strength score of 12 or 13 has a Strength modifier of ''+1''. | For example, a Strength score of 8 or 9 has a Strength modifier of ''-1'', and a Strength score of 12 or 13 has a Strength modifier of ''+1''. |