Ad placeholder

Modding:Creating hair merged.lsf with custom texture: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 3: Line 3:
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{NavModding}}
}}{{Modding box}}{{Modding sidebar}}
 
This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your [[Guide:Hair Creation|custom hair]].  
This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your [[Guide:Hair Creation|custom hair]].  


To use, replace your _merged file with this example and then use the Replace function to replace the MATERIALUUID and TEXTUREUUID with two new UUIDs, respectively.  HAIRVISUALRESOURCEID needs to be the same as the UUID in CharacterCreationAppearanceVisuals. Also, ensure the names and file paths are changed from Em_New_Hair_Template to whatever your file name/file path is. Everything else can be left as default.
Your custom texture must be in .DDS (uppercase) format and preferably inside the same folder as your .GR2.
 
To use, replace your _merged file with this example and then use the Replace function to replace the MATERIALUUID and TEXTUREUUID with two new UUIDs, respectively.  HAIRVISUALRESOURCEID needs to be the same as the UUID in CharacterCreationAppearanceVisuals. Also, ensure the names and file paths are changed from New_Hair_Template to whatever your file name/file path is. Everything else can be left as default.


<syntaxhighlight line="1" lang="xml">
<syntaxhighlight line="1" lang="xml">
Line 394: Line 397:
<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.-->
<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.-->
<attribute id="Localized" type="bool" value="False" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" />
<attribute id="Name" type="LSString" value="New_Hair_Template_MSKA" />
<!--This needs to be the name of your custom texture.-->
<!--This needs to be the name of your custom texture.-->
<attribute id="SRGB" type="bool" value="False" />
<attribute id="SRGB" type="bool" value="False" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template_MSKA.DDS" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template_MSKA.DDS" />
<!--This needs to be the file path to your custom texture in .DDS format.-->
<!--This needs to be the file path to your custom texture in .DDS format.-->
<attribute id="Streaming" type="bool" value="True" />
<attribute id="Streaming" type="bool" value="True" />
<attribute id="Template" type="FixedString" value="Em_New_Hair_Template_MSKA" />
<attribute id="Template" type="FixedString" value="New_Hair_Template_MSKA" />
<!--This needs to be the name of your custom texture.-->
<!--This needs to be the name of your custom texture.-->
<attribute id="Type" type="int32" value="1" />
<attribute id="Type" type="int32" value="1" />
Line 428: Line 431:
<attribute id="Localized" type="bool" value="False" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="MaterialType" type="uint8" value="0" />
<attribute id="MaterialType" type="uint8" value="0" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template.GR2" />
<attribute id="Name" type="LSString" value="New_Hair_Template.GR2" />
<!-- ^ Name of your GR2. -->
<!-- ^ Name of your GR2. -->
<attribute id="NeedsSkeletonRemap" type="bool" value="True" />
<attribute id="NeedsSkeletonRemap" type="bool" value="True" />
Line 440: Line 443:
<attribute id="Slot" type="FixedString" value="Hair" />
<attribute id="Slot" type="FixedString" value="Hair" />
<attribute id="SoftbodyResourceID" type="FixedString" value="" />
<attribute id="SoftbodyResourceID" type="FixedString" value="" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.GR2" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template.GR2" />
<!-- Make sure this matches your folder structure. Should have .GR2 at the end. -->
<!-- Make sure this matches your folder structure. Should have .GR2 at the end. -->
<attribute id="SupportsVertexColorMask" type="bool" value="False" />
<attribute id="SupportsVertexColorMask" type="bool" value="False" />
<attribute id="Template" type="FixedString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.Dummy_Root.0" />
<attribute id="Template" type="FixedString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template.Dummy_Root.0" />
<!-- Make sure this matches your folder structure. Should have .Dummy_Root.0 at the end. -->
<!-- Make sure this matches your folder structure. Should have .Dummy_Root.0 at the end. -->
<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" />
Line 452: Line 455:
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" />
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" />
<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.-->
<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.-->
<attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" />
<attribute id="ObjectID" type="FixedString" value="New_Hair_Template.New_Hair_Template_Mesh.0" />
<!-- Make sure this matches your GR2 name. -->
<!-- Make sure this matches your GR2 name. -->
<attribute id="Physics" type="FixedString" value="" />
<attribute id="Physics" type="FixedString" value="" />
Line 464: Line 467:
</save>
</save>
</syntaxhighlight>
</syntaxhighlight>
[[Category:Hair modding]]

Navigation menu