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Difficulty: Difference between revisions
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When starting a new game, players are promoted to select a difficulty. This selection can be changed at any time from the ''Difficulty'' option of the pause menu. Any resulting changes to creature statistics are immediate. | When starting a new game, players are promoted to select a difficulty. This selection can be changed at any time from the ''Difficulty'' option of the pause menu. Any resulting changes to creature statistics are immediate. | ||
== Explorer == | == Preset modes == | ||
The preset modes are, from easiest to most difficult: Explorer, Balanced, Tactician and Honour, with Balanced as the default mode to which all others modes are compared. | |||
Explorer | |||
<gallery mode="packed" heights="180px"> | |||
Explorer Difficulty.webp|Explorer mode | |||
Balanced Difficulty.webp|Balanced mode | |||
Tactician Difficulty.webp|Tactician mode | |||
Honour Difficulty.webp|Honour mode | |||
</gallery> | |||
=== Explorer === | |||
* All Enemies maximum health decreased by 30%. | * All Enemies maximum health decreased by 30%. | ||
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies. | ** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies. | ||
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* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | * Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | ||
** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable. | ** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable. | ||
* The [[Iron Throne]]'s timer it set to 8 turns | * The [[Iron Throne]]'s timer it set to 8 turns, up from 6. | ||
{{clear}} | {{clear}} | ||
== Tactician == | === Tactician === | ||
* All NPC's Maximum Health increased | * All NPC's Maximum Health increased | ||
** This applies to most temporary companions as well. | ** This applies to most temporary companions as well. | ||
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** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | ** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | ||
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | * At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | ||
* The Iron Throne's timer it set to 5 turns. | * The Iron Throne's timer it set to 5 turns, down from 6. | ||
{{clear}} | {{clear}} | ||
== Honour == | === Honour === | ||
{{hatnote|For balance changes exclusive to Honour mode, see [[Guide:Undocumented Patch 5 updates#Honour mode|Undocumented Patch 5 updates]].}} | {{hatnote|For balance changes exclusive to Honour mode, see [[Guide:Undocumented Patch 5 updates#Honour mode|Undocumented Patch 5 updates]].}} | ||
* 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions. | * 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions. | ||
* Stricter action economy and damage bonuses as the game progresses. | * Stricter action economy and damage bonuses as the game progresses. | ||
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*** The game autosaves. | *** The game autosaves. | ||
* Should the party die, the player is presented with two choices: | * Should the party die, the player is presented with two choices: | ||
** Continue the campaign in Custom | ** Continue the campaign in Custom mode, which ends Honour mode. | ||
** End the campaign, which deletes the save. | ** End the campaign, which deletes the save. | ||
=== Rewards === | ==== Rewards ==== | ||
Players who beat the game in Honour Mode receive several rewards: | Players who beat the game in Honour Mode receive several rewards: | ||
* An in-game Golden D20 die skin. | * An in-game Golden D20 die skin. |