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Shillelagh: Difference between revisions

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327 bytes added ,  7 December 2023
Shillelagh will use your actual class's casting ability when learned via Magic Initiate. Tested with a Bard.
(Corrected links to Quarterstaves and Clubs (Weapon Categories) instead of individual weapons in those categories)
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(Shillelagh will use your actual class's casting ability when learned via Magic Initiate. Tested with a Bard.)
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| level = cantrip
| level = cantrip
| school = Transmutation
| school = Transmutation
| ritual =
| ritual =  
| classes = Druid
| classes = Druid
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 2 =
| class learns at level 2 =  
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| granted by feats = Magic Initiate: Druid
| granted by feats = Magic Initiate: Druid
| summary = It imbues the caster's weapon with nature power.
| summary = It imbues the caster's weapon with nature power.
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Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
| cost = bonus
| cost = bonus
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = self
| range = self
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Shillelagh
| condition = Shillelagh
| condition duration = 10
| condition duration = 10
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes =
| notes = * If learned via [[Magic Initiate: Druid]], despite listing Wisdom as it's casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
| video =
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Shillelagh|long}}
* {{FRWiki|Shillelagh|long}}
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