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Divine Strike: Weapon: Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} | | summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} action or reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged). | ||
| description = [[File:Divine Strike Physical Ranged.webp|150px|frameless|right]] | | description = [[File:Divine Strike Physical Ranged.webp|150px|frameless|right]] | ||
* {{SmallIcon|Divine Strike Physical Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{DamageText|1d8|Physical}} damage in addition to your weapon's damage. | * {{SmallIcon|Divine Strike Physical Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{DamageText|1d8|Physical}} damage in addition to your weapon's damage. | ||
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| icon = Divine Strike Physical Melee Icon.webp | | icon = Divine Strike Physical Melee Icon.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = amounttext:Weapon, type:Physical | ||
| | | damage2 = amount:1d8, type:Physical | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = Per turn | | recharge = Per turn | ||
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* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | * Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | ||
| class learns at level 8 = War Domain | |||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |