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Divine Strike: Weapon: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
| summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
| summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} action or reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
| description = [[File:Divine Strike Physical Ranged.webp|150px|frameless|right]]
| description = [[File:Divine Strike Physical Ranged.webp|150px|frameless|right]]
* {{SmallIcon|Divine Strike Physical Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{DamageText|1d8|Physical}} damage in addition to your weapon's damage.
* {{SmallIcon|Divine Strike Physical Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{DamageText|1d8|Physical}} damage in addition to your weapon's damage.
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| icon = Divine Strike Physical Melee Icon.webp
| icon = Divine Strike Physical Melee Icon.webp
| cost = action
| cost = action
| damage = weapon
| damage = amounttext:Weapon, type:Physical
| extra damage = 1d8
| damage2 = amount:1d8, type:Physical
| extra damage type = Physical
| attack roll = yes
| attack roll = yes
| recharge = Per turn
| recharge = Per turn
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* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
| class learns at level 8 = War Domain
}}
}}
{{ClericNavbox}}
{{ClericNavbox}}
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