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Divine Strike: Weapon: Difference between revisions
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Removed redirect to Divine Strike
(Redirected page to Divine Strike) Tag: New redirect |
HiddenDragon (talk | contribs) (Removed redirect to Divine Strike) Tag: Removed redirect |
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage | |||
| summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged). | |||
| description = [[File:Divine Strike Physical Ranged.webp|150px|frameless|right]] | |||
* {{SmallIcon|Divine Strike Physical Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{DamageText|1d8|Physical}} damage in addition to your weapon's damage. | |||
* {{SmallIcon|Divine Strike Physical Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Physical}} damage. | |||
| icon = Divine Strike Physical Melee.webp | |||
| cost = action | |||
| damage = weapon | |||
| extra damage = 1d8 | |||
| extra damage type = Physical | |||
| attack roll = yes | |||
| recharge = Per turn | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | |||
* '''Divine Strike: Weapon (Melee)''' and '''Divine Strike: Weapon (Ranged)''' use the corresponding weapon. | |||
* Critical Hits will also double the damage die. | |||
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | |||
}} | |||
{{ClericNavbox}} |