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Divine Strike: Weapon: Difference between revisions

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Removed redirect to Divine Strike
(Redirected page to Divine Strike)
Tag: New redirect
 
(Removed redirect to Divine Strike)
Tag: Removed redirect
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#REDIRECT[[Divine Strike]]
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage
| summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
| description = [[File:Divine Strike Physical Ranged.webp|150px|frameless|right]]
* {{SmallIcon|Divine Strike Physical Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{DamageText|1d8|Physical}} damage in addition to your weapon's damage.
* {{SmallIcon|Divine Strike Physical Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Physical}} damage.
| icon = Divine Strike Physical Melee.webp
| cost = action
| damage = weapon
| extra damage = 1d8
| extra damage type = Physical
| attack roll = yes
| recharge = Per turn
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save =
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
* '''Divine Strike: Weapon (Melee)''' and '''Divine Strike: Weapon (Ranged)''' use the corresponding weapon.
* Critical Hits will also double the damage die.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
}}
{{ClericNavbox}}

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