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Drilldown: creatures
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Use the filters below to narrow your results.
Act 2 differences (2) ·
Benji (1) ·
Buthir (1) ·
Carlorina the Wolf (1) ·
Chock (1) ·
Fank (1) ·
Ghoul Medic (1) ·
Gilded Hellsboar (1) ·
Griefguard Afara (1) ·
Griefguard Wilbur (1) ·
Guard Gurgon (1) ·
Klank (1) ·
Krank (1) ·
Lacy Dancer (1) ·
Lump the Enlightened (1) ·
Mig (1) ·
Morgya (1) ·
Polma (1) ·
Proselyte of Mahkloompah (1) ·
Sovereign Glut (1)
Afara (1) ·
Benji (1) ·
Buthir (1) ·
Carlorina the Wolf (1) ·
Chock (1) ·
Erna (1) ·
Fank (1) ·
Ghoul Medic (1) ·
Gilded Hellsboar (1) ·
Glut (1) ·
Gurgon (1) ·
Klank (1) ·
Krank (1) ·
Lacy Dancer (1) ·
Lump (1) ·
Mig (1) ·
Morgya (1) ·
Polma (1) ·
Proselyte of Mahkloompah (1) ·
Wilbur (1) ·
Yerle (1)
None (2) ·
Animated Armour (2) ·
Dwarf (1) ·
Elf (2) ·
Ghoul (2) ·
Half-Elf (1) ·
Hellsboar (1) ·
Human (1) ·
Kuo-toa (1) ·
Myconid (1) ·
Ogre (7)
Antimagic Susceptibility (2) ·
Blazing Hide (1) ·
Born into Darkness (2) ·
Danger Sense (1) ·
Darkvision (20) ·
Duergar Resilience (1) ·
Dwarven Resilience (1) ·
Evasion (1) ·
Extra Attack (5) ·
Fey Ancestry (4) ·
Fishfolk Faithful (1) ·
Gold Plating (1) ·
Multiattack: Prone (Glut) (1) ·
Muscular (1) ·
Ogre's Mark (7) ·
Opportunity Attack (21) ·
Shadow Ambush (2) ·
Sun Sickness (1) ·
Sunlight Sensitivity (2) ·
Superior Darkvision (1) ·
Tenacity (passive feature) (6) ·
Unarmoured Defence (Barbarian) (1)
Showing below up to 21 results in range #1 to #21.