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Drilldown: creatures

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creatures > constitution: 14-16 & intelligence: 11-16 & wisdom: 2-10

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Act 2 differences (2)
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movement m:
constitution:
intelligence:
wisdom:
passives:
Opportunity Attack (39) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Extra Attack (11) · Darkvision (10) · Gnome Cunning (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Shortened Stride (5) · Superior Darkvision (5) · Fey Ancestry (4) · Stone Camouflage (3) · None (2) · Civil Militia (2) · Danger Sense (2) · Duergar Resilience (2) · Dwarven Resilience (2) · Silent (2) · Unarmoured Defence (Barbarian) (2)

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