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Drilldown: creatures

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creatures > dexterity: 13-18 & wisdom: 8-10 & charisma: 12-30

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Act 2 differences (2)
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movement m:
wisdom:
passives:
Opportunity Attack (85) · Darkvision (33) · Extra Attack (18) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (13) · Gnome Cunning (11) · Brave (10) · Halfling Luck (10) · Shortened Stride (10) · Dwarven Resilience (7) · Great Weapon Fighting (6) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Sunlight Sensitivity (5) · Uncanny Dodge (4) · Duergar Resilience (3) · Evasion (3) · Superior Darkvision (3)

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