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creatures > dexterity: 14-22 & wisdom: 10 & charisma: 12-13

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Act 2 differences (2)
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movement m:
wisdom:
charisma:
passives:
Opportunity Attack (45) · Darkvision (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Extra Attack (15) · Fey Ancestry (8) · Brave (7) · Halfling Luck (7) · Dwarven Resilience (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Uncanny Dodge (5) · Evasion (3) · Sunlight Sensitivity (3) · Born into Darkness (2) · Reliable Talent (2) · Shadow Ambush (2) · Tenacity (passive feature) (2)

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