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Drilldown: creatures

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creatures > dexterity: 14-16 & wisdom: 7-11 & charisma: 12-13

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Act 2 differences (2)
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movement m:
dexterity:
wisdom:
charisma:
subclass:
passives:
Opportunity Attack (45) · Extra Attack (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Darkvision (15) · Brave (8) · Halfling Luck (8) · Fey Ancestry (7) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Dwarven Resilience (3) · Sunlight Sensitivity (3) · Born into Darkness (2) · Gnome Cunning (2) · Shadow Ambush (2) · Shortened Stride (2) · Tenacity (passive feature) (2) · Uncanny Dodge (2)

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