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creatures > movement m: 9 & dexterity: 14-17 & charisma: 12

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Act 2 differences (2)
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movement m:
dexterity:
charisma:
passives:
Opportunity Attack (66) · Darkvision (32) · Extra Attack (30) · Hellish Resistance (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Sunlight Sensitivity (11) · Duergar Resilience (7) · Dwarven Resilience (7) · Superior Darkvision (7) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Uncanny Dodge (3)

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