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creatures > movement m: 9 & dexterity: 14-20 & charisma: 11-12

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Act 2 differences (2)
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movement m:
charisma:
passives:
Opportunity Attack (76) · Darkvision (39) · Extra Attack (34) · Hellish Resistance (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Sunlight Sensitivity (12) · Dwarven Resilience (10) · Duergar Resilience (8) · Superior Darkvision (8) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Uncanny Dodge (4)

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