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Drilldown: conditions

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conditions > tick type : start turn or None

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status groups:
None (744) · SG_RemoveOnRespec (229) · SG_Condition (52) · SG_Cursed (42) · SG_Polymorph (42) · SG_DropForNonMutingDialog (34) · SG_Polymorph_BeastShape (27) · SG_Surface (26) · SG_Incapacitated (21) · SG_WeaponCoating (18) · SG_Disease (15) · SG_Light (14) · SG_Poisoned (13) · SG_Charmed (12) · SG_Rage (12) · SG_Drunk (9) · SG_Unconscious (9) · SG_DifficultTerrain (6) · SG_Dominated (6) · SG_Restrained (6)
tick type: (Click arrow to add another value)
condition name:
None (1077) · Blinded (2) · Despair: Apathy (2) · Difficult Terrain (2) · Encrusted with Frost (2) · Frightened (2) · Lethargic (2) · Moonbeam (2) · Poisoned (2) · Prone (2) · Resistant to Poison Damage (2) · Silenced (2) · Stunned (2)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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