Iron Consul Moosk
STR
DEX
CON
INT
WIS
CHA
20 (+5)
11 (0)
16 (+3)
10 (0)
15 (+2)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+5
0
+3
0
+6
+3
Athletics
Acrobatics
Perception
5
0
2
Automatically attack an enemy moving out of your reach.
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
STR
DEX
CON
INT
WIS
CHA
20 (+5)
11 (0)
16 (+3)
10 (0)
15 (+2)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+5
0
+3
0
+8
+3
Athletics
Acrobatics
Perception
5
0
2
Automatically attack an enemy moving out of your reach.
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
STR
DEX
CON
INT
WIS
CHA
20 (+5)
11 (0)
16 (+3)
10 (0)
15 (+2)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+5
0
+3
0
+6
+3
Athletics
Acrobatics
Perception
5
0
2
Automatically attack an enemy moving out of your reach.
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
You can make two additional attacks after attacking with your main-hand weapon.
Iron Consul Moosk is a cultist of Bane who is sent to the Steel Watch Foundry if the Iron Throne is infiltrated. He is found in the main floor at X: -278 Y: -147 .
Tactician/Honour mode only [ edit | edit source ]
Moosk gains 5 Superiority Dice to spend on Menacing Attacks.
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