Modding:Non-VT Shaders
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This is a list of usable non-VT (Virtual Texture) shaders for modding.
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
bg3.wiki modding |
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Modding homepage |
Modding resources - Meshes, Models, Tools, etc. |
Modding guides |
Hair modding |
Head modding |
Item modding - Armours, Outfits, Weapons etc. |
Race/class modding |
- Public/Shared/Assets/Materials/Characters/CHAR_BASE.lsf (standard. Tints.)
- Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (tints and vertcut)
- Public/Shared/Assets/Materials/InstancePaintIP_Wind_GrassFlowers_AlphaTest_2S_GM_PBR.lsf (glow and two-sided)
- Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest.lsf (alpha, MSKCloth)
- Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S.lsf (alpha and two-sided, MSKCloth)
- Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S_Dither.lsf (Alpha,MSKCloth and vertcut)
- Public/Shared/Assets/Materials/Characters/CHAR_HMVY_CLEA_GM_Detail_MakeUp.lsf (glow)
- Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf (vertcut,MSKCloth)
- Public/Shared/Assets/Materials/Base/Base_AlphaTest.lsf (objects not characters. Alpha.)
- Base_Glass_Simple.lsf