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Meenlock Fear (Condition)
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- This entity's proximity to a Meenlock fills it with fear. It will become unless it succeeds a
Constitution saving throw.
Properties
:: start of turn
: don't apply
Condition: Frightened
Duration: 1 turn
Spell save DC Wisdom saving throw
- Cannot move. Frightened entities also have
Disadvantage on
Ability checks and
Attack rolls.
Notes
- Prior to Patch #7, this condition's save was a Constitution save instead of a Wisdom save.