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Mage Hand

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Mage Hand.webp
Mage Hand is a cantrip (Conjuration). It conjures a spectral hand that can interact with objects.

Description

Create a spectral hand that can manipulate and interact with objects.

Properties

Cost
Action
Details
 Range: 18 m / 60  ft
Recharge: Short rest
UID Target_MageHand

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Mage Hand (creature)

Portrait Mage Hand (creature).png
Portrait Frame.png

STR

10

DEX

10

CON

3
(-4)

INT

2
(-4)

WIS

1
(-5)

CHA

1
(-5)

Duration Icon.png Duration

10 turns

HP Icon.png Hit Points

3

Creature AC Icon.png Armour Class

5

Shove Shove ()
Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
Throw Throw ()
Throw a character or item from the world or your inventory.

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by feats:

Granted by items:

Notes

  • Githyanki and Arcane Tricksters can cast a special version of Mage Hand that is invisible.
  • With the Mage Hand Legerdemain Mage Hand Legerdemain feature of Arcane Tricksters, the summon duration of the Mage Hand is extended until the next long rest.
  • This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips.
  • Mage Hand has two incantations: Veniam Iuva Me, Latin for "come help me", and Voco, Latin for "I call/summon".
  • If the Hand throws a weapon marked as a Homing Weapon, the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment.

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