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Heat (Condition)
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- Engulfed by a vengeful fire. Takes 1d4
Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra
Fire damage on their next fire spell or attack.
- Heat has a maximum
Duration: 7 turns.
Properties
: start of turn
: add to duration :
Sources of Heat[edit | edit source]
Cinder Shoes: Whenever you an enemy, you gain 2 turns of .
Thermoarcanic Gloves: Whenever you deal
Fire damage, you gain 2 turns of .
Ring of Self Immolation: Once per short rest you may set yourself on fire as a
Bonus action to gain for 2 turns.
Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of .
Hellfire Greataxe: Whenever you deal damage with this weapon, you gain 2 turns of .
Markoheshkir: When the wielder deals spell damage with the variant of active, they gain 2 turns of .