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Contagion: Slimy Doom
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Contagion: Slimy Doom is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, . It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Constitution.
Description
The target receives Disadvantage on Constitution Ability Checks and Saving Throws. Whenever they are hit, they get .
Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Constitution.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Attack roll
- CON Save
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Contagion Poisoned
Duration: 3 turns
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.
Condition: Stricken With Slimy Doom
Duration: Permanent
- Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving throws.
- In addition, whenever it takes damage, it is Stunned until the end of its next turn.
How to learn
This spell is a variation of:
External Links[edit | edit source]
- Contagion on the Forgotten Realms Wiki