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Involvement[edit | edit source]
Act One[edit | edit source]
They can be found in and around the Rosymorn Monastery in Act One. They will have the and may have the condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk.
Act Three[edit | edit source]
Kobold Scouts can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and Bugthimble will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of Kobold Holes every turn.
Combat[edit | edit source]
- The kobolds of Rosymorn Monastery have over drunk on Firewine, giving them the Firewine Belly condition.
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.
With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.
Half of the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.
Notable loot[edit | edit source]
- Random bottles of booze.
Notes[edit | edit source]
- Grants 75 experience when killed