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Enver Gortash/Combat

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This page focuses on Enver Gortash's behavior during turn-based combat gameplay.

Attacks and abilities[edit | edit source]

Fabricated Arbalest[edit | edit source]

Sunbeam.webp
Dazzling Ray Dazzling Ray ()   –  Fabricated Arbalest
Damage: 2~20

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly burn burn you each time you recast it.

DEX Save
AoE: 18 m / 60 ft (Line)
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Fabricated Arbalest
Damage: 3~12 + modifiers

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Avatar of Tyranny[edit | edit source]

Unarmed Strike.webp
Empowered Unarmed Strike Empowered Unarmed Strike ()
Damage: 4~32 + modifiers

Blessed by the unholy strength of Bane, deal 1 + Strength ModifierDamage TypesBludgeoning damage and 4d8Damage TypesForce. If the target fails a Strength saving throw, it gets pushed back.

 Melee: 1.5 m / 5  ft
Generic Buff.webp
Invoke the Black Hand Invoke the Black Hand ()
Gortash calls upon Bane's tyrannical aid, gaining 150 temporary hit points along with new strength and powers.
Recharge: Per battle
Generic Explosion.webp
The Closed Fist of Bane The Closed Fist of Bane ()
Damage: 12~120
D10 Force.png
12d10Damage TypesForce

Conjure the divine aspect of Bane the Accursed - a fist that hangs in the air until the end of the round before falling, crushing anyone under it for 12d10Damage TypesForce damage.

 Range: 18 m / 60 ft
Generic Control.webp
Tyrant's Bindings Tyrant's Bindings ()
Damage: 8~64

Create heavy magical chains that bind to your targets, halving their Movement speed.

If the chains are still present at the beginning of your next turn, they break, dealing 8d8Damage TypesForce damage to all targets.

WIS Save
 Range: 12 m / 40 ft

Honour Mode[edit | edit source]

Generic Force.webp
Tyrannical Branding Tyrannical Branding
Place a Tyrant's Curse Tyrant's Curse on a target.

Allies[edit | edit source]

Gortash is accompanied by the following allies. Detailed information can be found on their respective pages.

Audience Hall (Coronation)[edit | edit source]

Gortash's Office (Top Floor)[edit | edit source]

Wyrm's Rock Traps[edit | edit source]

Summoned entities[edit | edit source]

  • Manifestation of Tyranny - Gortash summons a fixed number of these creatures into specific places in the room. These have no place in the initiative order but each one applies 1 stack of the aura condition Bane's Brutality Bane's Brutality to Gortash and / or nearby Black Gauntlet characters, as long as they are standing within a short distance.
  • Bane's Fist - After Gortash summons it, it is inserted into the end of the turn order. At the end of each of its turns, Bane's Fist punches the ground around it for a lot of damage.

Conditions[edit | edit source]

This information is not specified on this character's Examine page, but has resulted from contributor testing. If this information varies depending on whether this character is hostile, allied, or neutral, then please specify this in the applicable section.

Unique[edit | edit source]

Gortash has frequent access to the following unique conditions, but is not necessarily the caster of these conditions.

Temporary[edit | edit source]

Gortash can gain certain defensive buffs or debuffs from his Reflectoguards and nearby traps:

Immunities[edit | edit source]

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can also go in this section.

This character is immune to all of the following Conditions:

Vulnerabilities[edit | edit source]

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

This character can be affected by all of the following Conditions:

Encounter details[edit | edit source]

Wyrm's Rock Fortress- (Audience Hall)[edit | edit source]

If attacking Gortash during his coronation ceremony, one of the most difficult fights in all of Baldur's Gate 3 starts. Gortash is accompanied by File:Portrait Duke Ravengard.png Duke Ravengard, an army of Steel Watcher Steel Watchers and Flaming Fist Flaming Fists, and innumerable traps along the walls.

Gortash begins combat with Shell of Resistance Shell of Resistance cast on him by a nearby force curtain, and throws Reflectoguards at himself and Phase Optimizers at nearby Steel Watchers. This gives him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats.

Gortash has +5 Initiative (+10 on Tactician and Honour modes) and all Steel Watchers have +6 Initiative, making them very likely to act early in the turn order. Considering that there are 9 Steel Watchers in addition to Gortash, it is easily possible for an unprepared party to be killed in a single turn.

The traps along the walls can also be quite dangerous. Grenade Impellers and Incineration Casters fire projectiles that constantly force the party to move, while Micromodron Force Curtains repeatedly grant Gortash many resistances and immunities. However the Deranged Force Curtains are malfunctioning and can debuff Gortash with Malfunctioning Shell of Resistance Malfunctioning Shell of Resistance to reduce his defenses.

Once per fight Gortash can cast Invoke the Black Hand Invoke the Black Hand, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra 1d4Damage TypesPhysical damage to weapon attacks, and Immunity to Damage TypesThunder, Damage TypesFire, and Damage TypesForce damage. He also gains the ability to use Tyrant's Bindings Tyrant's Bindings, Empowered Unarmed Strike Empowered Unarmed Strike, and The Closed Fist of Bane The Closed Fist of Bane. This makes him significantly more durable and drastically increase his own damage.

Wyrm's Rock Fortress- (Gortash's Office)[edit | edit source]

If forgoing fighting him at his coronation, the party can return to Gortash in his office later on. If agreeing to his deal during Consider Gortash's Bargain Consider Gortash's Bargain and finishing Get Orin's Netherstone Get Orin's Netherstone, then the party can attempt to fulfill the bargain. If destroying the Foundry or travelling to the Iron Throne, he becomes hostile to the party and begins combat.

If returning to the lower floors of Wyrm's Rock after destroying the Foundry, the lower floors are already hostile, and the party must fight their way up through the Audience Hall and its traps and guards in order to reach Gortash's office on the top floor. This sometimes results in a bug.[See: Bugs]

All information about Gortash's high initiative, conditional buffs from traps and Reflectoguards, and his spells and abilities remains the same.

In the statue hall leading to Gortash's office, several traps, such as Grenade Impellers, Incineration Casters. Micromodron Force Curtains and Deranged Force Curtains can be found placed along the walls. The same can be said about his office.

Tactics[edit | edit source]

Wyrm's Rock Fortress- (Audience Hall)[edit | edit source]

This fight is immensely difficult and requires immaculate planning since the action economy is so stacked against the party.

The high initiative and area of effect attacks of the Steel Watchers threaten to end the fight before it even fully begins. This practically necessitates that the party increase their initiative as well. This can be done through the Alert feat, an Elixir of Vigilance, and / or equipment which increases initiative (see Initiative bonuses).

The party can take advantage of the Steel Watcher's Self-Detonate Self-Detonate ability by luring them into the close proximity of other enemies and allowing them to blow each other up.

The Micromodron Force Curtains make it very difficult to damage Gortash for as long as they're intact. Destroying them and leaving behind only the malfunctioning Deranged Force Curtains reduces his resistances and makes it easier to defeat him. On Balanced difficulty, destroying the Micromodron Force Curtains does not convert them into Deranged Force Curtains; they only explode.[Needs Verification]

Wyrm's Rock Fortress- (Gortash's Office)[edit | edit source]

This fight is significantly easier than the Coronation fight, especially if Disable the Steel Watch Disable the Steel Watch is completed to take out the Steel Watchers. All advice from the previous section also applies here.

Gortash's Black Gauntlet allies can be dangerous due to their Command Command and Dominate Person Dominate Person spells. They should be taken out quickly before they get a chance to use them.

While the lower floors of the fortress already are hostile if the Foundry is destroyed, they can be bypassed entirely by using Grant Flight Grant Flight, Feather Fall Feather Fall, or Misty Step Misty Step to jump from Wyrm's Crossing to the rocky area around the base of the Fortress. The party can then safely ascend the vines on the western side of the building and jump up the platforms on the southwestern rampart.

A very effective strategy in defeating Gortash and his allies is to lure them out of his office and onto the foyer outside, thereby avoiding all the traps. This is done most effectively by sending one party member to initiate combat with Gortash, and then moving the party member very quickly through either Dashing Dashing or teleporting (e.g. Dimension Door Dimension Door) back towards the door outside. Placing spells like Hunger of Hadar Hunger of Hadar, Insect Plague Insect Plague, and Cloudkill Cloudkill around the door and shoving shoving them back into it trivializes the encounter as Gortash and his allies constantly take massive damage trying to pursue the party through the door.

Bugs[edit | edit source]

Fighting in the Audience Hall after destroying the Foundry can sometimes trigger the enemies on the top floor to become involved in the combat. In this case Gortash and his allies may make an appearance near the entrance to the Audience Hall (despite this not being the door to the location they are coming from). This can make the fight easier as Gortash is further from his most deadly traps, but can also make the fight difficult by adding an unexpected wave of additional enemies.

For some users, Gortash casts repeatedly Invoke the Black Hand after taking any damage, with seemingly unlimited reactions. This occurs after he has activated Avatar of Tyranny. Once this bug appears, the only solution is to deal enough damage in a single attack (not turn) to kill him, which is likely over 350 points. If fighting in Gortash's office it is possible to defeat him by pushing him off the balcony to the east of the office, after which his body can be found on the beach below.