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Light of Creation
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Light of Creation is an uncommon +1 Halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Extra damage
- 1d6 (1~6) Lightning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
-
UID
WPN_Tower_AutomatonHalberdUUID
1534c8ee-3651-477d-999c-b22efc9f850d
Special
The holder of this item gains:
- Overcharge
- Chance to Stun the wielder, unless it is a Construct.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Arcane Tower X: -38 Y: -284: Carried by Bernard at the top floor
Notes
- This "chance to stun the wielder" is DC 10 Constitution saving throw (hidden from combat log) after every attack with this weapon.
- The only known way to be considered a Construct is to wear the Gloves of the Automaton, purchased in Act Two.
- Helm of Balduran grants immunity to Overcharged passive.
- Failing Overcharged save while under . makes the character lose non spent actions (Extra Attack, Bonus Action and Movement), but avoids to end the turn
- Despite being considered a halberd, its appearance is more akin to a glaive.