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Feign Death
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Feign Death is a level 3 necromancy spell. This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
Description
Put an ally in a protective coma. They become Resistant to all damage except Psychic. Disease and Poison no longer have any effect.
Removed when
.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feigning Death
Duration: 10 turns
How to learn
Notes
- If the party committed a crime and guards have been called on the party, it's possible to cast Feign Death on the party member who committed the crime to avoid being interrogated. The guards will generally leave before the spell runs out, and the party can keep all the stolen goods.
- Depending on the severity of the crime, the other party members might be interrogated as well and might need to roll a Charisma Check, so it's better used for petty stuff like pickpocketing or for more severe stuff if the other party members are nowhere near.
- Prior to Patch 7, Applying Feign Death on an allied NPC (denoted by a green outline when moused-over) was not considered a hostile action and would not offend the target or nearby NPCs. Moreover, Stealing from an NPC under the effect of Feign Death did not trigger hostility, provided no other NPCs witnessed the crime and the target NPC did not notice anything had been stolen upon waking. Failing a pickpocket attempt, however, would terminate the current pickpocketing session, which could not be resumed until the next turn, yet not wake the NPC. This was particularly effective when used on Traders. However, with the application of Patch 7, NPCs can no longer be targeted by this spell.
Visuals
External Links[edit | edit source]
- Feign death on the Forgotten Realms Wiki