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Conjure Elemental: Air Myrmidon

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Conjure Elemental Air Myrmidon.webp

Conjure Elemental: Air Myrmidon is a level 6 conjuration spell. This spell is a variant of Conjure Elemental Conjure Elemental that allows spellcasters to summon an Air Myrmidon.

Description

The myrmidon can cast Invisibility Invisibility, Electrified Flail Electrified Flail, and Raging Vortex Raging Vortex.

Properties

Cost
Action + Level 6 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Air Myrmidon

Portrait Air Myrmidon.png
Portrait Frame.png

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

INT

9
(-1)

WIS

10

CHA

10

HP Icon.png Hit Points

117

Creature AC Icon.png Armour Class

18

Electrified Flail Electrified Flail ()
Clout a foe with your lightning-suffused flail and Stun Stun them.
Raging Vortex Raging Vortex ()
Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable. ( Recharge: Short rest.)
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Fly Fly ()
Fly to a target position

How to learn

This spell is a variation of:
Conjure Elemental Conjure Elemental

Notes

External Links[edit | edit source]