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Abjuration

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Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
This page is about the magic type. For the subclass, see Abjuration School.

Abjuration is a type of magic. Abjuration magic tends to revolve around protection and interactions with other magic. The Abjuration School is a Wizard subclass that specializes in Abjuration spells.

List of Abjuration spells

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Dismiss Arcane Lock Dismiss Arcane Lock Action
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 1.5 m / 5 ft
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Blade Ward Blade Ward C Action  2 turns  Self
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-
Resistance Resistance C Action  10 turns  1.5 m / 5 ft
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-
Armour of Agathys Armour of Agathys 1 Action  Long Rest  Self
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-
Lunar Bulwark Lunar Bulwark 1 Action  Long Rest  Self
-
-
Mage Armour Mage Armour 1 Action  Long Rest  1.5 m / 5 ft
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-
Protection from Evil and Good Protection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
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-
Rolan's Mage Armour Rolan's Mage Armour 1 Action  Long Rest  8m / ft
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-
Sanctuary Sanctuary 1 Bonus Action  10 turns  18 m / 60 ft
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-
Shar's Aegis Shar's Aegis 1 Bonus Action  Long Rest  Self
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-
Shield Shield 1 Reaction  1 turn  Self
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-
Shield of Faith Shield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
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-
Tyr's Protection Tyr's Protection 1 Bonus Action  Long Rest  18 m / 60 ft
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-
Absolute's Talisman: Aid Absolute's Talisman: Aid 2 Action  Long Rest  Self
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5hit points
Aid Aid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
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-
Arcane Lock Arcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
Lesser Restoration Lesser Restoration 2 Action
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 1.5 m / 5 ft
-
-
Pass Without Trace Pass Without Trace 2 Action  Long Rest  Self
 9m / 30ft (Radius)
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-
Protection from Missiles Protection from Missiles 2 Action  10 turns  Self
-
-
Protection from Poison Protection from Poison 2 Action  Long Rest  1.5 m / 5 ft
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-
Warding Bond Warding Bond 2 Action  Long Rest  1.5 m / 5 ft
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-
Beacon of Hope Beacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
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-
Counterspell Counterspell 3 Reaction
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 m / ft
-
-
Dispel Magic Dispel Magic 3 Action
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 36m / 118ft
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Glyph of Warding Glyph of Warding 3 Action
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 9m / 30ft
 4m / 13ft (Radius)
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Glyph of Warding: Acid Glyph of Warding: Acid 3 Action
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 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesAcid
Glyph of Warding: Cold Glyph of Warding: Cold 3 Action
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 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesCold
Glyph of Warding: Detonation Glyph of Warding: Detonation 3 Action
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 9m / 30ft
 4m / 13ft (Radius)
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Glyph of Warding: Fire Glyph of Warding: Fire 3 Action
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 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesFire
Glyph of Warding: Lightning Glyph of Warding: Lightning 3 Action
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 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesLightning
Glyph of Warding: Sleep Glyph of Warding: Sleep 3 Action  2 turns  9m / 30ft
 4m / 13ft (Radius)
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Glyph of Warding: Thunder Glyph of Warding: Thunder 3 Action
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 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesThunder
Khalid's Gift: Aid Khalid's Gift: Aid 3 Action  Long Rest  Self
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10hit points
Protection from Energy Protection from Energy 3 Action
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 1.5 m / 5 ft
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-
Protection from Energy: Acid Protection from Energy: Acid 3 Action  Long Rest  1.5 m / 5 ft
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-
Protection from Energy: Cold Protection from Energy: Cold 3 Action  Long Rest  1.5 m / 5 ft
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-
Protection from Energy: Fire Protection from Energy: Fire 3 Action  Long Rest  1.5 m / 5 ft
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-
Protection from Energy: Lightning Protection from Energy: Lightning 3 Action  Long Rest  1.5 m / 5 ft
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-
Protection from Energy: Thunder Protection from Energy: Thunder 3 Action  Long Rest  1.5 m / 5 ft
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-
Remove Curse Remove Curse 3 Action
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 1.5 m / 5 ft
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-
Shield of Devotion: Aid Shield of Devotion: Aid 3 Action  Long Rest  Self
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10hit points
Shield of Screams Shield of Screams 3 Bonus Action  2 turns  18 m / 60 ft
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2d6Damage TypesPsychic
Banishment Banishment 4 Action  2 turns  18 m / 60 ft
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Death Ward Death Ward 4 Action  Long Rest  1.5 m / 5 ft
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-
Freedom of Movement Freedom of Movement 4 Action  Long Rest  1.5 m / 5 ft
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-
Gargoyle's Countenance Gargoyle's Countenance 4 Action  10 turns  Self
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-
Spindleweb Sanctuary Spindleweb Sanctuary 4 Bonus Action  2 turns  Self
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-
Stoneskin Stoneskin 4 Action  Long Rest  1.5 m / 5 ft
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Banishing Smite Banishing Smite 5 Action  2 turns  Weapon Range Attack roll weaponDamage TypesWeapon
5d10Damage TypesForce
Banishing Smite (Melee) Banishing Smite (Melee) 5 Action  2 turns  Weapon Range
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weaponDamage TypesWeapon
5d10Damage TypesForce
Banishing Smite (Ranged) Banishing Smite (Ranged) 5 Action  2 turns  Weapon Range
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weaponDamage TypesWeapon
5d10Damage TypesForce
Dispel Evil and Good Dispel Evil and Good 5 Action  10 turns  Self
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-
Dispel Evil and Good: Break Enchantment Dispel Evil and Good: Break Enchantment 5 Action
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 1.5 m / 5 ft
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-
Greater Restoration Greater Restoration 5 Action
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 1.5 m / 5 ft
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-
Planar Binding Planar Binding 5 Action  10 turns  18 m / 60 ft
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Revoke Guest Status Revoke Guest Status 5 Action  Long Rest  18 m / 60 ft
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-
Globe of Invulnerability Globe of Invulnerability 6 Action  3 turns  18 m / 60 ft
 3m / 10ft (Radius)
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-
Silvered Bulwark Silvered Bulwark 6 Bonus Action  Long Rest  18 m / 60 ft
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