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Maul
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Maul is a common variant of the Mauls family of weapons.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Rarity: Common
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 40 gp
UID
WPN_Maul
Weapon actions
If you have proficiency, equip in main hand to gain:
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Notes
- UUID: 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d