More actions
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Subclass Features
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.
Level 3
- You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an extra attack that deals an additional 1d8 damage.
- As a Bonus Action, you can from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.
- You can see in the dark up to 24 m / 80 ft.
You gain the following spell. It is Always Prepared:
Level 5
You gain the following spell. It is Always Prepared:
Level 7
- You gain Proficiency in Wisdom and Intelligence Saving throws.
Level 9
You gain the following spell. It is Always Prepared:
Level 11
- When you miss with a weapon attack, you can make another one for free.