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Divine Smite

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Revision as of 19:06, 30 September 2023 by Giltintur (talk | contribs) (Patch #3 caps damage at 5d8)
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Divine Smite Icon.png

Divine Smite is a level 1 evocation spell. Divine Smite allows a Paladin to expend a Spell Slot to deal additional Damage TypesRadiant damage with a melee weapon attack.

Description

Your weapon emanates divine might as you strike, dealing an additional 2d8Damage TypesRadiant damage. Deals an additional 1d8Damage TypesRadiant damage to Fiends and Undead.

Properties

Damage
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
Details
Attack roll
 Range: Normal weapon range

At higher levels

  • When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using spellslot above 4th spell level adds no further damage.

How to learn

Classes:

Notes

  • Divine Smite cannot be triggered by ranged attacks.
  • Does not consume the spell slot on a miss.
  • Deals Weapon Damage +
    • D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
      (to normal enemies)
    • D8 Radiant.png 3d8 (3~24) Damage TypesRadiant
      (to fiends and undead)
  • Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the Reaction Reactions menu.
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction Reaction resource.
  • If the weapon attack roll is a critical hit the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).