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Flaming Sphere
Spell > List Of Spells > 2nd Level Spells > Flaming Sphere
Flaming Sphere is a Level 2 Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.
Description
Summon a flaming sphere that deals 2d6 Fire damage
to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.
On a successful save, enemy creatures still take half damage. The sphere is immune to damage.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 3 Druid and Wizard.
- 2d6 (2~12) Fire per turn
- Range:
18m / 60ft
- Concentration:
Required
- Saving Throw:
Dexterity
- Area of Effect:
2m / 7ft (Radius)
At Higher Levels
When this spell is cast at 3rd Level or higher, damage increases by 1d6 Fire damage
for each Spell Slot level above 2nd.
Summoned Flaming Sphere
Summon a flaming sphere that deals fire damage to nearby enemies and objects.
With a bonus action, perform Ram. The flaming sphere only has a single bonus action.
The flaming sphere has 50 Hit Point
.
Strength | Dexterity | Constitution |
---|---|---|
10 | 10 | 10 |
Intelligence | Wisdom | Charisma |
10 | 10 | 10 |
Type | |
---|---|
File:Melee Slashing Icon.png Slashing
|
Resistant |
File:Melee Bludgeoning Icon.png Bludgeoning
|
Resistant |
File:Melee Piercing Icon.png Piercing
|
Resistant |
Acid
|
Resistant |
Necrotic
|
Immune |
Fire
|
Immune |
Lightning
|
Resistant |
Cold
|
Vulnerable |
Psychic
|
Immune |
Poison
|
Immune |
Radiant
|
Resistant |