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Kobold Inventor
Kobold Inventor is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
Kobold Inventor | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | Kobold | ||||||
Type | Humanoid | ||||||
HP | 17 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
(Tactician difficulty only)
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Character information | |||||||
Location | Rosymorn Monastery | ||||||
Attacks
Throw - Alchemist's Fire
Attack roll: +1Throw Stone
Attack roll: +1Main Hand Attack - Dagger
Attack roll: +5Unique Traits
- The kobolds of Rosymorn Monastery have over drunk on Firewine, giving them the Firewine Belly condition.
Tactics
The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from Firewine Belly, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.
Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.,