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Heavy Spiked Club

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Revision as of 22:45, 10 September 2023 by M1m2e3 (talk | contribs) (Created page with "{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{WeaponPage | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | image = | quote = Rusted iron spikes and mismatched stones are haphazardly lashed to the end of this thick oak branch. | category = simple | melee or ranged = melee | handedness = two-handed | type = Greatclubs | damage = 2d8 | damage type = Bludgeoning | dippable = yes |...")
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Heavy Spiked Club is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

Rusted iron spikes and mismatched stones are haphazardly lashed to the end of this thick oak branch.

Properties

Damage
Details
Greatclubs Greatclubs
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 20 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Notes & Trivia

"Warning: Not useable by humanoids." Cannot be normally equipped but by selecting a weapon already in hand, it can be swapped into these oversized weapons.