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Momentum (Condition)
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- Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
- Removed when Restrained, Incapacitated, Prone, or slowed down.
Sources of Momentum
Notes
Effects that apply Momentum do not stack but instead take the higher stack size.
Items that Apply Momentum
- Equipment:
- Acid, Cold, Fire, Lightning or Thunder damage with Spells or Cantrip, they gain Momentum for 2 turns. : Whenever the wearer deals
- : Gains Momentum when casting a concentration spell. While concentrating, the wearer becomes immune to being pushed or knocked Prone.
- : If wearer starts a turn with 50% or less Hit Points, gains Momentum for 1 turn during combat.
- : Gains Momentum for 3 turns when performing a Dash or similar action in combat.
- : At combat start, wearer gains Momentum equal to their Charisma Modifier.
- : At combat start, wearer gains Momentum for 3 turns.
- Weapons:
- : Striking an enemy with this weapon bestows Momentum for 2 turns.
Items that Interact with Momentum
- Equipment:
- Opportunity Attacks. : Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke