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Scratch

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Revision as of 18:41, 4 September 2023 by Pandora (talk | contribs) (→‎Recruiting as a Camp Follower: hostility trigger)
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Scratch
Scratch-face.webp
Stats
Level 2

STR

11

DEX

13
(+1)

CON

12
(+1)

INT

3
(-4)

WIS

13
(+1)

CHA

6
(-2)
Bg3 content hr.png
Creature Race Icon.png  Race Beast
Creature Type Icon.png  Type Beast
HP Icon.png  HP 11
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 9m/30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 45kg/100lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative 1
3D Model
Scratch Model.png

Scratch is a Beast creature and a potential Camp Follower encountered in Act One.

Passive Features

Recruiting as a Camp Follower

Scratch can be recruited as a pet Camp Follower and will remain in the Campsite after being recruited.

Scratch is found in the Forest west of the Owlbear Nest (X:69, Y:476). When you find him, he's defending the body of his dead master, a messenger named Gomwick. You can comfort him and urge him to follow you back to your camp. Scratch stays with his master, but will find his way to the Campsite during your next long rest.

Shouting at the corpse will turn Scratch hostile.

Locations

Trivia

  • You can pet Scratch. The first time this will cause several camp companions to like you more.
  • Attacking, shoving and throwing Scratch after being recruited in your camp will make him and everyone that isn't in your current party hostile to you, you are a very terrible person for the best boy.
  • At some point, Scratch will bring you a ball, succeeding in a strength, Sleight of Hand, or Animal Handling check will allow you to take the ball and throw it to play fetch, Scratch will retrieve and return the ball to your inventory. This allows you to summon him as a familiar who can find hidden items.

External Links

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