Ad placeholder
Searing Smite
Jump to navigation
Jump to search
Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals an extra 1d8Radiant and 1d6Fire damage and marks the target with Searing Smite.
- A target with Searing Smite takes 1d6Fire damage every turn, until it succeeds on a Constitution Saving throw.
- If the spellcaster misses the initial Attack, the spell slot and are not consumed.
Properties
- Damage
- 1d8 (1~8) Radiant
- + 1d6 (1~6) Fire per turn
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Fire initial damage for each Spell Slot Level above 1st.Condition: Searing Smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
Classes:
- Class Level 2: Paladin
Races:
- Character level 3: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Zariel Tieflings can only cast the spell once per Long Rest.
- Also granted by Skybreaker. Recharge: Long rest.