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Produce Flame

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Produce Flame Icon.png

Produce Flame is a cantrip (Conjuration). This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.

Description

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

Properties

Damage
D8 Fire.png 1d8 (1~8) Damage TypesFire
Details
Attack roll
 Range: Self

At higher levels

When the spellcaster reaches Level 5, the damage increases by another D8 Fire.png 1d8 Fire damage, for a total of 2d8Damage TypesFire.

When the spellcaster reaches Level 10, the damage increases by another D8 Fire.png 1d8 Fire damage, for a total of 3d8Damage TypesFire.

Condition: Produce Flame

Produce Flame Produce Flame

Duration: Until Long rest

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes and Trivia

  • The version of this Cantrip granted by the Asmodeus Tiefling subrace, uses the character's Wisdom modifier to hurl the flame, rather than Charisma. See: Tiefling - Bugs.
  • On Clerics the damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, Produce Flame: Hurl, is marked correctly, and the damage scales correctly. It has the same chance to hit as Guiding Bolt Guiding Bolt.

External Links