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Ray of Sickness
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Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly Poisons the target.
Properties
- Damage
2d8 (2~16)
Poison
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png)
Condition: Poisoned
Duration: 2 turns
- Suffers
Disadvantage on
Attack rolls and Ability Checks.
How to learn
Notes
- s of Green (Poison) Ancestry learn this spell automatically.
- Also granted to s who choose the Eldritch Invocation Book of Ancient Secrets at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.
- Granted by
Staff of Crones.
Recharge: Short rest