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Confront the Elder Brain
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Confront the Elder Brain is a quest in Chapter Three of Baldur's Gate 3.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Follow the Chosen to Baldur's Gate.
- We can thwart the Chosen of the Dead Three by taking control of the elder brain - but will we use that control to liberate or to conquer? ** * Whatever the answer, it lies in Baldur's Gate.
Obtain the three Netherstones.
- We have finally arrived in Baldur's Gate. To face the elder brain, we must obtain the Netherstones from the three Chosen. We already have Ketheric's Netherstone.
- We have obtained Orin's Netherstone.
- We have obtained Gortash's Netherstone.
Meet Gortash at the Morphic Pool.
- We made a deal with Gortash. He is waiting for us under the city at the Morphic Pool, where the elder brain feeds.
Face the elder brain.
- The elder brain killed Gortash and we took his Netherstone.
- With all three Netherstones in our possession, it is time to go to the Morphic Pool and face the elder brain. We should head to the sewers.
- The time has come to face the elder brain.
Talk to the Emperor.
- We tried to dominate the elder brain, but it has become too powerful to submit to orders. The Emperor might know what went wrong.
Get a mind flayer on your side.
- We drove the Emperor away - it has joined sides with what we now know to be a Netherbrain.
- We struck a deal with Raphael. He will give us the Orphic Hammer to free Orpheus - our last chance to defeat the Netherbrain - and, in exchange, we will give him the Crown of Karsus when we triumph.
- We have freed Orpheus from the globe of domination.
- We learned that only a mind flayer will be capable of wielding the stones to dominate what we now know to be a Netherbrain.
Face the Netherbrain again.
- We have become illithid. We should now be able to dominate the Netherbrain.
- Orpheus has become a mind flayer. We should now be able to dominate the Netherbrain.
- Karlach has become a mind flayer. We should now be able to dominate the Netherbrain.
- We gave the Netherstones to the Emperor. We should now be able to dominate the Netherbrain.
- The Emperor gave us a Supreme Tadpole, which will transform whomever consumes it into a mind flayer. If we are to defeat the Netherbrain, we must have a mind flayer on our side.
Get to the Netherbrain.
- The Netherbrain has made its way to the High Hall. We are going to have to fight or sneak our way through to reach it.
- We reached the brain stem. It's time to climb up and end this once and for all.
- We made the ultimate sacrifice and became illithid. We should now be able to control the Crown once we reach the Netherbrain.
- Karlach made the ultimate sacrifice and became a mind flayer. We should now be able to control the Crown once we reach the Netherbrain.
- The Netherbrain has made its way to the High Hall. We are going to have to fight or sneak our way through to reach it.
Reach the Crown of Karsus.
- The Crown sits atop the Netherbrain, sending out an intense, pulsing aura. It's now or never: we must take control of the Crown of Karsus.
- Karlach made the ultimate sacrifice and became a mind flayer. We need to help her so she can cast Karsus' Compulsion on the Crown.
- We made the ultimate sacrifice and became illithid. We need to cast Karsus' Compulsion on the Crown.
Enter the portal to the Netherbrain's psyche.
- We successfully cast Karsus' Compulsion and can now enter what looks to be the Netherbrain's psyche manifested as a plane of existence.
Bring the Netherbrain to heel.
- We're in the mind of the Netherbrain, where its unbreakable will is manifested in physical form. If we can break it, we can bring the Netherbrain to heel.
Quest Complete
- We conquered our parasites, defeated the Netherbrain, and took control of our own destinies. We did it. We won. We won!
Walkthrough
Allies in the Final Fight
Ally | Benefit |
---|---|
Weavewalker | One must remove all obstacles to follow one's destiny - Arabella's favour grants affected entities benefits of Freedom of Movement. |
Fetcher's Favour | Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws. |
Volo's Guide to Monsters | With steadfast application of knowledge from Volo's preeminent work, affected entities gain +2 to Attack Rolls, Saving Throws, and Ability Checks. |
Spirit of the Land | The reunited soul of Thaniel provides a +1 to all Ability Scores and an additional 2m movement speed to all affected entities. |
Rallied | Add 30 HP |
Orphic Favour | While within 18m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws. |
An Apple a Day | Summon Zlorb - a shapeshifting monstrosity that can adopt the aspect of several monsters and beasts. |
Battle-Ready Owlbear | Summon your owlbear cub - all grown up and ready to rage - in full armour. |
Hellstalker Yurgir | Summon Yurgir the orthon - a deadly combatant at range or in melee who can become Invisible immediately after attacking. |
Sword of the Silverlight | Summon Dame Aylin, Selune's shining paladin, to join your side in battle. |
Balm of the Moonmaiden | Call upon Isobel to offer a furtive prayer to Selune, healing up to 6 nearby allies. |
The Watch | Summon some of the City Watch's great weapon fighters to protect their home. |
Hellrider Platoon | Summon Zevlor's Hellriders to Smite foes and support frontline allies. |
Guildmaster Keene's Fixers | Summon two elite assassin mercenaries from the Guild's ranks. |
Zhentarim | |
Silver Harp Squadron | Summon elite Harper archers to provide ranged support from your back ranks. |
Gur Huntwards | Summon Gur monster hunters to hinder enemies while slipping in and out of the frontlines. |
Vampire Lord Astarion | |
Ironhand Grenadiers | Summon the Ironhand Gnomes to damage and debilitate with thrown grenades. |
Florrick's Cohort | Summon Florrick's personal guard - highly defensive warriors who can hold their own in melee. |
Rolan's Firestorm | Damage: 20-120. Call upon Rolan, freed from the limitations of Lorroakan, to unleash a fiery barrage from the heights of Ramazith's Tower. |
Lorroakan | |
Kith'raki Inferno | Damage: 12-72. Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. |
Mizora, Agent of Avernus | |
Viconia | |
Dark Justiciar Shadowheart | |
Bhaal's Slayer | |
Hag |