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Findal
Findal | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 22 | ||||||
AC | 11 | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Underground Passage, Silvanus' Grove | ||||||
Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh.
Spells Known
Level 1 Spells Known
Cantrips known
Notable Loot
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.
He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.
If the players are currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
- convince him that Halsin told the party to free Sazza with a DC 15 Deception check
- persuade him that Sazza is going to help you destroy the goblin camp with a DC 15 Perception check
- intimidate him with a DC 15 Intimidation check
- hand Sazza over
If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
Should the players save him, Findal relocates to the Emerald Grove.