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Cure Wounds

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Revision as of 12:05, 30 April 2022 by 5corp1u7 (talk | contribs) (Created page with "Spell > 1st Level Spells > Cure Wounds ---- '''Cure Wounds''' is a Level 1 Evocation Spell. This spell allow spellcasters to heal allies with divine magic through touch. File:Cure Wounds Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgia;">''"A creature you touch regains <span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier <span s...")
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Spell > 1st Level Spells > Cure Wounds


Cure Wounds is a Level 1 Evocation Spell. This spell allow spellcasters to heal allies with divine magic through touch.

File:Cure Wounds Icon 2.png
"A creature you touch regains 1d8 + Spellcasting Modifier hit points. This spell has no effect on undead or constructs."

Action Icon.png Action File:Spell Slots Icon.png Level 1 Spell Slot

Heal 1d8 + Spellcasting Modifier
Range 2m / 5ft
School Evocation
Concentration None

Description

A creature you touch regains 1d8 + Spellcasting Modifier hit points.

This spell has no effect on undead or constructs.

Properties

Action Icon.png Action + File:Spell Slots Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric, Druid, Paladin, Ranger.

  • Heal: 1d8 + Spellcasting Modifier Hit Points
  • Range: Range Icon.png 2m / 5ft

At Higher Levels

When casted a 2rd Level or higher, heal an extra 1d8 hit points for each spell slots level above 1st.