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Dispel Evil and Good
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Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
Description
Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against you. You can also break Enchantments that Charm, Frighten, or Possess allies.
While in effect, gain the following spell, which does not consume a Spell Slot when cast:
Dispel Evil and Good: Break Enchantment:
- Touch a creature that is Charmed, Frightened, or Possessed by an otherworldly entity to free its mind.
- Action
- Melee: 1.5 m / 5 ft
Properties
- Details
- Range: Self
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Dispel Evil and Good
Duration: 10 turns
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against this creature.
- Additionally, it can also break otherworldly Enchantments that , , or allies.
Grants:
How to learn
Classes:
- Class Level 9: Cleric